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What: A 2D retro pixel strategy shooting game based on World War I
How: This Game has been written with our own custom Game Engine in C++. We drew inspiration from Cherno's Hazel. Our Engine features: ● Basic OpenGL Features● Graphics API Abstraction. Various API's such as Vulkan or Metal can be easily implemented, making Conqueror compatible across Windows, Linux and Mac ● Sprite Sheets and Text rendering ● Sound System
Who: A Team of five1. Graphics Designer Angelina2. Game Developer: Levi3. Game Developer: Matthias4. Engine Developer and extensive bug fixer Pascal5. Engine Developer and Sound Maker Pherel
Why: Because it was fun and we were curious! We also had the opportunity to present our project to our entire school, and we even created a contest to see who could survive the longest
When: We worked on this project during 2022-2023 as part of a High School seminar course
Currently, we only provide a Windows release. However, you can run Windows executables on Linux and Mac using Wine
Of course everything is Open Source. Feel free to explore the codebase. A documentation can be found inside the repository
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What: The Conqueror Game Engine rewritten in C++ and made more efficient with more features
Why: I wanted to learn more about graphical programming, and I wanted to rewrite Conqueror in this more advanced game engine
When: I started working on this project in 2022