kirby with mario hat
Pascal Gutsche
20 year old Software Engineer
My Projects
Conqueror

Title Screen

What: A 2D retro pixel strategy shooting game based on World War I

How: This Game has been written with our own custom Game Engine in C++. We drew inspiration from Cherno's Hazel. Our Engine features: Basic OpenGL Features Graphics API Abstraction. Various API's such as Vulkan or Metal can be easily implemented, making Conqueror compatible across Windows, Linux and Mac Sprite Sheets and Text rendering Sound System

Who: A Team of five1. Graphics Designer Angelina2. Game Developer: Levi3. Game Developer: Matthias4. Engine Developer and extensive bug fixer Pascal5. Engine Developer and Sound Maker Pherel

Why: Because it was fun and we were curious! We also had the opportunity to present our project to our entire school, and we even created a contest to see who could survive the longest

When: We worked on this project during 2022-2023 as part of a High School seminar course

Currently, we only provide a Windows release. However, you can run Windows executables on Linux and Mac using Wine

Of course everything is Open Source. Feel free to explore the codebase. A documentation can be found inside the repository

PaperEngine

What: The Conqueror Game Engine rewritten in C++ and made more efficient with more features

Why: I wanted to learn more about graphical programming, and I wanted to rewrite Conqueror in this more advanced game engine

When: I started working on this project in 2022